Calendar and Time

The Calendar

Rassilon has thirteen months and four seasons, though snow lies on the ground all year round. All terms used here are the Trader names, the standard among all the civilized races. The thirteen months are based on a lunar calendar.


Month Hearthlands Low Winterlands High Winterlands
Snaermonan (Snowmoon) Winter Winter Winter
Frostmonan (Frostmoon) Winter Winter Winter
Eostremonan (Eostre’s Moon) Winter/Spring Winter Winter
Plohmonan (Plowmoon) Spring Winter/Spring Winter
Sowanmonan (Sowingmoon) Spring Spring Winter/Spring
Werremonan (Warmoon) Spring Spring Spring
Sceranmonan (Shearingmoon) Summer Summer Summer
Hegmonan (Haymoon) Summer Summer Fall
Haerfestmonan (Harvestmoon) Summer Fall Winter
Falmonan Fallmoon) Fall Fall Winter
Huntianmonan (Huntmoon) Fall Winter Winter
Fogmonan (Fogmoon) Fall Winter Winter
Wulfmonan (Wolfmoon) Winter Winter Winter
Winter/Spring: This is when Eostre begins to gain dominance over the winter. Typically, the first two weeks of the month are wintry, the latter months more mild.
Heah Sumor Daeg (High Summer Day): Falls on the first Sunnandaeg of Sceranmonan.
Heah Wyntr Daeg (High Winter Day): Falls on the third Sunnandaeg of Wulfmonan.

Snaermonan (Snowmoon): The start of the new year is a time of heavy snow, even in the Hearthlands. Flurries that started in Wulfmonan become more constant, blanketing the ground. Further north, in the Winterlands, Snaermonan marks the start of months of heavy snow.
Frostmonan (Frostmoon): In the Hearthlands, the snows decrease during Frostmonan, replaced by hard frosts. With the ground frozen hard, travel actually becomes easier, though travelers must still contend with freezing wind and sleet. The Winterlands remain blanketed by snow.
Eostremonan ( Eostre’s Moon): Traditionally, Eostremonan marks the end of winter. In days of yore, spring began on the day the first sacred sheep in the high temple in the Imperial City (now ruined) gave birth. These days, each temple maintains its own flock, and so different domains celebrate spring at different times. The Winterlands remain snow-covered, the sheep there not lambing until later in the year.
Plohmonan (Plowmoon): With the frosts over and warmer rain falling, farmers in the Hearthlands begin plowing the soil, ready for planting. The first markets of the year are held at this time. Spring comes to the Low Winterlands in this month, though further north the snows are only just beginning to lessen.
Sowanmonan (Sowingmoon): The traditional month for planting crops and moving cattle to the high pastures, Sowanmonan is a busy month for the farmers. Trade increases as the temperatures continue to climb. In the Low Winterlands, farmers both plow and sow in the same month, having smaller fields and less opportunity to delay their duties. Toward the Icewall, the snows lessen, and the first hint of spring enters the air.
Werremonan (Warmoon): Werremonan remains the favorite time to war on one’s enemies. The fields are planted, allowing the nobles to gather their militias totheir banner. In less warlike domains, Werremonan is the time of the great markets and a dramatic increase in trade. The High Winterlands now enjoy their first days of spring. In the frozen wastes, war must wait while the farmers await newborn lambs, kids, and calves.
Sceranmonan (Shearingmoon): As one might deduce, Sceranmonan is when the sheep are sheared
of their heavy fleeces. Wool is vital for winter clothing across Rassilon.
Hegmonan (Haymoon): Grain crops are harvested during this month, the heads being stored for next year’s seeds or ground to make fl our. The stalks are left to dry in the warm sun to make animal feed for the winter. Toward the Hellfrost, it is time to gather supplies for the rapidly approaching winter.
Haerfestmonan (Harvestmoon): Other crops, including wild fruit and berries, are gathered at this time and prepared for storage. The fields are a hive of activity, as farmers work quickly to gather their crops before the heavy autumnal rains begin. The High Winterlands are already suffering the first snowfalls of the impending winter.
Falmonan (Fallmoon): For agricultural workers, Falmonan means working in the barns and silos, preparing the harvested goods, which must last for many months, and securing the livestock, which are brought down from the summer pastures. The last great markets of the year are held. The days begin to shorten, and the Low Winterlands might, on a bad day, see snowfall. In the far north, winter now begins, with light flurries quickly developing into constant snowfall.
Huntianmonan (Huntmoon): Hearthlanders and their neighbors in the Low Winterlands take this time to gather game and cull their herds. Meat is salted or smoked, then placed in secure storage, away from the teeth and claws of wolves and bears. Snowfall in the Low Winterlands begins to get heavier, while the High Winterlands are already swathed in endless white.
Fogmonan (Fogmoon): As the heat of summer leeches away into the biting cold of winter, the Hearthlands suffer from dense fogs, which can cover the land for weeks. As one heads north, the fogs lessen, the snows increase, and the temperatures rapidly plummet.
Wulfmonan (Wolfmoon): So named because wolves and bandits prowl closer to settlements, searching for easy prey to fill their hungry bellies. Winter has come to the Hearthlands, and the ground begins to harden. Snow flurries begin, though they rarely amount to much. The Winterlands are now locked in hard winter, and communities, isolated from each other, must rely on their own reserves to survive the cold, dark nights.

Days, Weeks and Years

Each month is broken down into four weeks of eight days. The weeks aren’t given names, but the days are:
Heafoddaeg (Headday)
Waescdaeg (Washday)
Marketdaeg (Marketday)
Monandaeg (Moonday)
Sunnandaeg (Sunday)
Healfdaeg (Halfday)
Milcdaeg (Milkday)
Endedaeg (Endday)

The last two days of each month are holidays, and are renamed as Raestdaeg (Restday) and Sangdaeg (Songday). They are the only days during the month not spent working for most folks. Most settlements have one or two extra festivals per month, which are excuses not to work.

A year in Rassilon is 416 days long. Years are numbered since the Ice Rise, which marked the end of the Blizzard War, and carry the suffix “IR.” The current year is 499 IR. Although dwarves and elves retain their own calendars,all understand, and commonly use, the human method of tracking time, if only to avoid confusion. Years before the Blizzard War are simply noted by a negative number (such as -213).

Calendar Notation

To give a specific date, citizens refer to the week number of the day in question and the season. Thus, a date might be given as second Sunnandaeg of Plohmonan, the fourth Marketdaeg of Falmonan, and so on.


Calendar and Time

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